
Added "coyote time" allowing you to jump a few frames after walking off a ledge.Characters can now jump off unwalkable slopes, but only once until they land on a walkable surface again.This allows you to start moving quicker in midair.The slower initial ramp-up speed reflects the addition of Dodge to quickly change position. This has been replaced/simplified with a single acceleration value.
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The previously "dual-gear" acceleration let players start moving quickly, but ramp up from walk speed to full sprint relatively slowly.Adjusted movement acceleration: you start moving a bit slower, but reach full speed a bit faster.Removed forward speed momentum braking when firing spells.This was weirdly inconsistent between the two modes, so enjoy the faster base speed in BR!.Forward movement speed has been increased by +3 in BR (was already +3 in Dominion).It was previously too easy to traverse too far across the map when respawning and keep control of multiple zones.Lateral speed when dropping in Dominion reduced by 33%.This is part of the above changes to levitation and decreasing the amount of verticality.(For reference, Chapter 1 gravity was 1920.) Increased gravity to 1560 m/s/s, from 1400.Levitation control schemes apply to both controllers and KB/M.After a tap, the character will continue to levitate until the button is tapped again or mana runs out."Toggle" control mode also requires players to press the jump button while in midair to start levitation.Players can continue to hold to levitate until mana runs out to levitate longer.This will levitate for 0.66s if the button is tapped.

"Tap" control mode requires players to press the jump button while in midair to start levitation."Hold" control mode controls the same as levitation in 3.0.

Previously these were only available for players using controllers. We've added 3 different levitation control schemes to choose from, located in gameplay settings.


Dodges triggered from the ground propel the character slightly further than midair dodges.If there's no movement, the character will dodge forward.When Dodge is activated, the character will quickly move in the current movement direction.It's a short-range burst of speed that allows players to, well, dodge incoming attacks or as a way to quickly reposition themselves for an advantage. Players have traditionally asked for some sort of built-in skill-based movement option outside of Runes, so we're introducing a new Dodge mechanic. We've got some big changes to movement and a number of asked for features coming your way, along with a bunch of bug fixes and general improvements. Chapter 3: The Wardens Launches on July 22, 2021!
