
By the PAX East 2017 event in March 2017, they had the basic combat for the game completed, and were starting the development of the impact of skills and boosts into the game. The alpha was launched Augthough players could register to be selected for the alpha, Phoenix Labs also offered premium early alpha access in for-cost packages that included in-game buffs, features for customization, and the ability to create guilds.
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Phoenix Labs planned to start with a closed alpha period, followed by an open beta period prior to the game's full release in the last quarter of 2017. The game was first revealed during The Game Awards in December 2016. They later announced plans to start the alpha testing in April 2017. They also plan to move the closed alpha sooner by a few months to get more early feedback. Since its announcement, the game has garnered a great deal of interest from players, prompting Phoenix Labs to be much more transparent about the development plans for the game and interact with their fans to help guide development. The game's look and feel was inspired by the animated film Tangled and other Disney films, avoiding hyper-realism so that the game's graphics will age well. Houston said that they plan to make extremely difficult quests within the game, so that while most players will be able to reach a principle endgame state, only a few will be skilled enough to take on these quests, similar to some quests in World of Warcraft. The game is intended to be played cooperatively as they see it as a social experience, and intend to add social/multiplayer interactions that are persistent in games like World of Warcraft and Destiny to differentiate Dauntless from the Monster Hunter games. Houston credits Dark Souls specifically for helping to prove out that there is a market for "hardcore action games" focused on player versus environment encounters, which allowed them to take a safe risk on their approach to Dauntless. Dauntless was also influenced by Dark Souls and World of Warcraft. It was heavily inspired, as well as frequently compared to, Capcom's Monster Hunter series, which can see hundreds of hours put into a game by a player the developers themselves have over a collective 6000 hours in various Monster Hunter titles. While a small studio compared to the AAA studios they left, Houston said that they are positioned in a way to offer "a new, unique approach to crafting AAA experiences". Phoenix Labs was formed by former Riot Games developers Jesse Houston, Sean Bender and Robin Mayne, and as of January 2017 includes 40 developers formerly from BioWare, Blizzard Entertainment, and Capcom. The game can be played both as single-player, cooperatively in a party of up to four or in public cooperative instances of up to six people. Such hunts can take upwards of twenty minutes of in-game time to complete.

While hunting, the game plays as a third-person action game the player uses a combo system to attack the creature, while monitoring their own health and stamina gauge.

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Players take on the role of Slayers to take down Behemoths, collecting loot that they use to craft and upgrade weapons and equipment as to take down larger and more powerful Behemoths.
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Versions for PlayStation 5 and Xbox Series X/S were released on December 2, 2021.ĭauntless takes place in a fantasy setting, where a cataclysmic event has torn the world apart, releasing monstrous creatures known as Behemoths that prey on the surviving humans.

A Nintendo Switch version was released on December 10, 2019. An early access version launched on for PlayStation 4, and Xbox One, including full support for cross-platform play, and was fully released for those platforms on September 26, 2019. The game initially launched in beta in May 2018 for Microsoft Windows. Dauntless is a free-to-play action role-playing video game developed by Phoenix Labs and published and distributed by Epic Games.
